Shadowslayer:
Dawn of the Lightforge

2013
iOS/Android
UI Design and UI Art

This project was more challenging than most. It had been in development for a while when I joined the team. The powers that be were not happy with the current look/feel, and wanted me to redo all of the UI in the game, and we had very little time to get it done.

I like to pull off the impossible, so I was all in.

The initial goal: Make it brighter, more charming, and improve usability as much as possible.

As soon as we had a UI style that management approved, I began applying it to all the UI in the game, improving what I could with the limitation of working directly in Xcode.

There were many pivots, and what I perceived to be an overall a lack of confidence in the game.
It launched, was live for about a month, and was shut down.

That game had some really beautiful art.

UI Concept