Implement

Working in Unity, once the basic functionality of the menu is hooked up to the AI/Logic of the game, I am able to iterate, improve, and sometimes pull off heavy revisions with little to no additional code support.

This is my favorite phase of a project. This is where I love to swim in tightening animations, and pushing pixels to get as close to perfect as humanly possible. *pixel perfect swoon*

Sample Below: Unity Mecanim Documentation
This is the set up for a “Boss Node” in a world map. It is set up to have Active/Inactive states, a triggered event for when the Player unlocks the node, and a triggered event for when the Player earned stars on that node.