The more you understand the limitations, the easier it is to work around them.
Video Game development is fun if you enjoy detective work and problem solving. It can throw some unusual challenges at you. Frequently there are technical hurdles to investigate and resolve.
Sample Below: Camera Depths
A schematic to define how we could use multiple cameras/layers to get the desired results.
Sometimes, I tackle researching possibilities to help settle debates within the team.
Sample Below: Should this game be in Portrait or Landscape?
Much debate was happening amongst the team, so I went on a truth seeking mission about the realities facing the project. By the time I hit the 6th question, we had a clear answer. Having big bosses with as much floor space as possible was important enough to the Project Lead to end all debate.