This flow chart outlines my ideal process pipeline. In the following posts I go into more detail, and provide examples of each phase of development. Games require a lot of iteration to get to a point where they being fun AND feel good.
I have honed this process since November 15, 2000. I’ve gotten a lot of help and patience from some amazing people along the way.
Unity is a powerful development tool. To me it seems infinitely more efficient to build wireframes and prototypes in Unity itself. With evergreen live dev services, the game itself becomes a living prototype. Roll with it.